AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Sports Games in France on Unified Platform
An analysis of the top 5 sports games on the unified platform in France for Q4 2020, highlighting their download and user engagement trends. For detailed insights, Sensor Tower provides more comprehensive data.
In the fourth quarter of 2020, the sports gaming category saw varied performances among the top applications on the unified platform in France. Sensor Tower's data provides us with a glimpse into the download figures, revenue, and active user trends for these games.
Mini Football - Mobile Soccer experienced a steady decline in downloads over the quarter, starting at 165K in late September and falling to 30K by the end of December. Weekly active users followed a similar downward trajectory, from 178K to 91K in the same period. However, revenue peaked in early October at approximately $68K before dropping to around $16K by the year's end.
Masomo Gaming's Head Ball 2 - Online Soccer showed more stability in revenue, ranging from $17K to $27K weekly, with a slight uptick in the last week. Downloads saw an increase in late December, jumping to 50K from a low of 27K earlier in the month. Weekly active users remained high throughout the quarter, peaking at 423K in mid-November and ending the year at 368K.
Real Freestyle Soccer's Soccer Super Star, which had no reported revenue, saw its downloads surge from just a few hundred in early October to 70K by the end of that month, stabilizing around 30K by December. The weekly active users showed significant growth from 237 to over 175K in the same timeframe.
ELECTRONIC ARTS' EA SPORTS FC™ Mobile Soccer enjoyed a robust quarter with a revenue peak of $107K in the final week of December. Downloads peaked in early November at 43K, and weekly active users saw their highest at 634K, though they decreased to 460K by the end of December.
Lastly, Basketball Arena: Online Game had a late start but quickly picked up momentum. Revenue jumped from nearly zero to $7K in the final weeks of December. Downloads followed a similar trend, with a sharp increase to over 71K in the third week of December before settling at 41K. The game's weekly active users saw a staggering rise, from 12K in mid-October to 133K in late December.
While the data from Sensor Tower does not explain the reasons behind these trends, it provides valuable insights into the performance of sports games in the French market during the last quarter of 2020. For more detailed analytics and data, Sensor Tower's platform is the go-to resource.